import pygame class Text(): def __init__(self,txt, font_size): pygame.font.init() self.color = pygame.Color("black") self.txt = txt self.font = pygame.font.Font(pygame.font.get_default_font(), font_size) self.text = self.font.render(self.txt, True, self.color) self.x = 0 self.y = 0 def setX(self, x): self.x = x def getX(self): return self.x def setY(self, y): self.y = y def getY(self): return self.y def get(self): return self.text def getSize(self): return self.text.get_size() def getWidth(self): return self.text.get_width() def setColor(self, color): try: self.color = pygame.Color(color) except: self.color = pygame.Color("black") self.text = self.font.render(self.txt, True, self.color) class VariableText(Text): def __init__(self, txt, font_size): pygame.font.init() self.color = pygame.Color("black") self.txt = txt+"{}" self.font = pygame.font.Font(pygame.font.get_default_font(), font_size) self.text = self.font.render(self.txt.format(0), True, self.color) def setUnit(self, unit): self.txt = self.txt+unit self.unit = unit def update(self, value): self.text = self.font.render(self.txt.format(value), True, self.color)